Patrick CN Wong
3D modeling and texture artist
408-8180 Jones Road, Richmond, BC, V6Y 3Z6
email: hapzunglam@yahoo.com
cell:
1 604 837 1838

Portfolio: https://www.artstation.com/hapzunglam

Education
Post Secondary Diploma Certificate, 3D Animation Softimage, Seneca College (Dec 2000)
OSSD, Milliken Mills High School (Jun 2000)

Computer Skills
Mari / Substance Designer / Substance Painter(PBR Texturing)
Maya / Softimage
Zbrush / Mudbox
Marvelous Designer
Adobe Photoshop
UE4 / Marmoset Toolbeg
Arnold/Mental Ray/Renderman/Vray/ShaderFX

Employment Experience
Electronic Arts: Need for Speed Character Team(April 2017- Aug2017)
• Model/Sculpt/Surfacing/Texture characters

WOW! Unlimited Media Inc: direct to video movie: Barbie(Nov 2016- April 2017)
• Surfacing/Texture characters
• Setup hair for characters

Waterproof Studio: unannounced game trailer (April 2016- Aug 2016)
• Surfacing/Texture environment and props

Waterproof Studio: Feature "Final Fantasy Kingsglaive" (Octl 2015- April 2016)
• Surfacing/Texture environment and props

Nerd Corps Entertainment Inc: TV series "Monster High" (April 2015- Sept 2015)
• Texture characters

Nerd Corps Entertainment Inc: Development (Feb 2014- April 2015)
• Develop new look for potential project
• Research new ways to improve performance for production

Nerd Corps Entertainment Inc: TV series "Max Steel 2013" (Dec 2011- Feb 2014)
• Working with art director to setup shaders for show style
• Supervising modelers/texture artists
• Texture characters and sets

Nerd Corps Entertainment Inc: TV series "Monster High" (May 2011 - Dec 2011)
• Senior characters texture artist

Rainmaker Entertainment Inc: movie "Max Steel 7" (Dec 2009- April 2010)
• Texture and setup materials for characters and environments

Rainmaker Entertainment Inc: game teaser "Shawn White 2" (April 2009 - May 2009)
• Characters textures

Rainmaker Entertainment Inc: game trailer "Splintercell Conviction" (Mar 2009 - April -2009)
• Texture characters costumes and model background characters

Rainmaker Entertainment Inc: game "Cheer Squad 2" and "SamSkye" (Aug 2008 - Mar 2009)
• Texture characters and sets

Rainmaker Entertainment Inc: game cut scenes: "Ghostbusters the video game" (April 2008 - Aug 2008)
• Texture upres and shader for characters

Rainmaker Entertainment Inc: game trailer "Feer 2" (Mar 2008- April 2008)
• Model characters

Rainmaker Entertainment Inc: direct to video movie "Max Steel 6: Bio Crisis" (Jan 2008 - Mar 2008)
• Model and texture characters and robots

Rainmaker Entertainment Inc: direct to video movie "Barbie The Diamond Castle" (Oct 2007- Jan 2008)
• Model and texture characters

Spin Production: Feathure Film "Outlander" (Oct 2006- June 2007)
• Model spaceship and buildings for scene extension and visual effects

Electronic Arts: March Maddness 2007 (May 2006- June 2006)
• Model and texture next-gen game characters

Electronic Arts: NHL 2007 (March 2006- May 2006)
• Model and texture next-gen game characters

Mainframe Entertainment Inc: direct to video movie Tony Hawk (Aug 2005- Nov 2005)
• Texture artist on sets

Mainframe Entertainment Inc: direct to video movie MaxSteel 3 (March 2005 - July 2005)
• Lead texture artist on sets and characters

Mainframe Entertainment Inc: feature film project (Dec 2004 - Feb 2005)
• Research and development on textures and shaders

Mainframe Entertainment Inc: direct to video movie Stuart Little 3 (June 2004 - Nov 2004)
• Textured and modeled sets

Seneca College (Jan 2003, - Feb 2004)
• Textured 3D virtual hosts for 2003 ACCATO conference
• Designed advertisements for International Department that appeared in the Spanish edition of Newsweek

Seneca College Project: Ganz (Sept 2004, - Dec 2004)
• Modeled and textured scenes and characters for online flash game

Seneca College Project: Sony music Canada (Sept 2004, - Dec 2004)
• Modeled and textured scenes for 30 seconds TV commercial "Iambilly.com"